- Accounting challenges and possibilities in the 21stcentury
- Financial markets stability and economic development
- Financial institutions in dynamic environments
- Corporate finance and sustainability
- Tax adjustment and optimization in local and global context
- New developments in financial technology
- Digital transformation of financial services
- Green finance
- The changing environment – business opportunities and threats in a post Covid-19 world
- Green and sustainable tourism
- Special interest tourism
- Tourism and hospitality trends
- Ethics in E – commerce
- Marketing and distribution trends
- Supply Chain Management
- Logistic in retail
- Neuroeconomics and behavioural economics
- The Social Economy (Sharing Economy/Circular Economy/Economy for the Common Good)
- New generation of consumers
- Business innovation
- Family business
- Digital and social entrepreneurship
- Strategic management
- Practical knowledge in computer science and electrical engineering
- Up-to-date solutions in electrical engineering and information technology
- Information and intelligent systems
- Digital economy
- Electrical engineering application
- Wireless communication
- Mechanical engineering technologies and materials
- Mechanical structures
- Energy engineering
- Environmental technology (Envirotech)
- Data science
- Interdisciplinary Practices
- ESP methodology and classroom applications
- Teaching Languages & Literature
- Strategies and techniques related to learning
- Innovative practices in higher education and experiential learning
- Plurilingualism and Interculturality
- Intercultural awareness in language teaching/learning
- The challenges of university education
- STEM education – challenges and opportunities
- Mathematics Education for 21st Century Engineering Students
- Quantitative Reasoning and Literacy
- Sustainability as part of curriculum
- STEM Teachers and Teaching in the Digital Era
- Virtual attention: special issues of Virtual Reality (VR)
- Design and Distribution
- eSports
- Computer Graphics & Human Computer Interaction
- 5G and new possibilities in Gamification and Videogames
- Procedural content generation