• Accounting challenges and possibilities in the 21stcentury
  • Financial markets stability and economic development
  • Financial institutions in dynamic environments
  • Corporate finance and sustainability
  • Tax adjustment and optimization in local and global context
  • New developments in financial technology
  • Digital transformation of financial services
  • Green finance
  • The changing environment – business opportunities and threats in a post Covid-19 world
  • Green and sustainable tourism
  • Special interest tourism
  • Tourism and hospitality trends
  • Ethics in E – commerce
  • Marketing and distribution trends
  • Supply Chain Management
  • Logistic in retail
  • Neuroeconomics and behavioural economics
  • The Social Economy (Sharing Economy/Circular Economy/Economy for the Common Good)
  • New generation of consumers
  • Business innovation
  • Family business
  • Digital and social entrepreneurship
  • Strategic management
  • Practical knowledge in computer science and electrical engineering
  • Up-to-date solutions in electrical engineering and information technology
  • Information and intelligent systems
  • Digital economy
  • Electrical engineering application
  • Wireless communication
  • Mechanical engineering technologies and materials
  • Mechanical structures
  • Energy engineering
  • Environmental technology (Envirotech)
  • Data science
  • Interdisciplinary Practices
  • ESP methodology and classroom applications
  • Teaching Languages & Literature
  • Strategies and techniques related to learning
  • Innovative practices in higher education and experiential learning
  • Plurilingualism and Interculturality
  • Intercultural awareness in language teaching/learning
  • The challenges of university education
  • STEM education – challenges and opportunities
  • Mathematics Education for 21st Century Engineering Students
  • Quantitative Reasoning and Literacy
  • Sustainability as part of curriculum
  • STEM Teachers and Teaching in the Digital Era
  • Virtual attention: special issues of Virtual Reality (VR)
  • Design and Distribution
  • eSports
  • Computer Graphics & Human Computer Interaction
  • 5G and new possibilities in Gamification and Videogames
  • Procedural content generation